This is why
it's usually start the sound file in a frame prior to the one you're now in. That is:
Frame 1: Begin sound.
Frame 2: Begin movie.
Frame end: gotoAndPlay(2);
That way, you don't get overlapping sounds. Alternatively, you can set a boolean value in that first frame, and in the second frame play the sound only if the boolean is true. Then set it false, and at the end of your movie, flip back to frame 2.
i know but its funny when the music overlap :)...i want to overlap music :)
Really cool, and the sound just made it better. Keep up the good work!
I liked the music in the background a lot, and the idea was simple, but it made me laugh.
A note code-wise: I recommend that when a user clicks on an object and drags it onto the snowman, it creates an empty movie clip, attaches that symbol, and moves it over. That way, you don't limit your users to just one machine gun. ;) Also, it means that users can choose the order in which objects stack on the snowman, so (for instance) I can put his left arm in front of his scarf.
Oh, and I noticed the the left red glove didn't fit perfectly on one of the left arms. But that's just me. :D
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